A STUDY ON THE FORMATION OF VR COMPETENCY COMPONENTS OF FUTURE PHYSICS TEACHERS THROUGH THE EXAMPLE OF MODELING OSCILLATORY MOTIONS
Keywords:
physical experiment, virtual reality, new technology, immersive environment, creativity, modeling, competency.Abstract
This article examines the issues of identifying components aimed at developing the competence of future physics teachers in the use of virtual reality (VR) technologies, and investigating their effectiveness using the example of oscillatory motion modeling. Since Physics is a science that requires experiments, virtual reality (VR) technology creates conditions for visual understanding of physical processes and their effective modeling. Therefore, in the course of the research, theoretical and experimental methods were carried out using the example of oscillatory motion, as one of the most frequent and difficult to understand topics in physics. In addition, an interactive visualization of oscillatory movements using VR tools was developed using the modeling method. The VR competencies of future physics teachers were assessed using a questionnaire method. The conclusion was drawn from the obtained data by the method of mathematical and statistical analysis. The results of the study showed the effectiveness of the oscillatory motion modeling method in shaping the VR competencies of future physics teachers. The use of VR technologies has increased the interactivity of the educational process, contributed to a deeper understanding of the phenomena by students, the development of research abilities and increased motivation for classes. The use of research results at all stages of learning is effective and is recommended to be used as a basis for future research.
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